
- #Rimworld prepare carefully characters b18 mod
- #Rimworld prepare carefully characters b18 mods
- #Rimworld prepare carefully characters b18 windows
#Rimworld prepare carefully characters b18 mod
The mod will not work with earlier versions of the 1.3 game. If you're running version 1.3 of RimWorld, make sure that you're running at least version.
#Rimworld prepare carefully characters b18 mods
This will be obvious to experienced mod users, but if you're new to RimWorld mods, you need to go into the Mods menu when you start the game and explicitly enable a mod after you've subscribed to it.
#Rimworld prepare carefully characters b18 windows
If Windows is the OS on which you're developing, you don't need to manually create the mod directory. The directory structure should look like this: The DLL built by the project should be placed inside a 1.1/Assemblies directory along with the Harmony DLL. This DLL must be packaged alongside the contents of the Resources directory to create a working mod.

The result of the build will be the following DLL: Place these DLLs into the Resources/Assemblies directory. Only if you must create a build that also supports RimWorld 1.0, you will need to get the DLL from the latest Prepare Carefully release for 1.0, along with the DLL for Harmony 1.2. Be sure to use the one in the "Release/net472" directory. Multiple versions of the DLL organized into various directories. Prepare Carefully uses version 2.0.0.8 of Harmony. The Harmony DLL is available from and should also be placed in the "Libraries" directory. The solution also has a dependency on the following third-party DLL: Be sure to make copies of the originals-don't accidentally move/delete them from the original game directory. Note that the solution has dependencies on the following RimWorld DLLs:Ĭopy those dependencies from the RimWorld game directory into the "Libraries" directory. NET framework used by the Unity engine on top of which RimWorld is built. Note that the project targets the older 3.5 version of the. The solution file was created using Xamarin Studio/MonoDevelop, but it should also work in Visual Studio.

With this approach, you can make changes and additions at your own pace, and you can take on the responsibility of releases for the translation. These mods don't include any code-they simply include the translation resources for a given language. Please consider creating a standalone translation mod for your language like this one. Therefore, translation pull requests will not be merged into the project. Every addition or change to a translation requires a new release of the mod, and taking on that additional effort is not possible.
However, while it is appreciated that people take the time to translate the mod to other languages, it's difficult to keep up with those contributions. The more translations, the better-they are a great contribution to the mod community. EdB Prepare Carefully Contributing Translations
